//
//  EAGLView.h
//  iphonetest
//
//  Created by omega on 08/12/13.
//  Copyright __MyCompanyName__ 2008. All rights reserved.
//


#import <UIKit/UIKit.h>
#import <OpenGLES/EAGL.h>
#import <OpenGLES/EAGLDrawable.h>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>

#import "Texture2D.h"
#import "hellApp.h"

struct Accelerate{
	float x,y,z;
};

/*
This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
The view content is basically an EAGL surface you render your OpenGL scene into.
Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
*/
@interface EAGLView : UIView {
    
@private
    /* The pixel dimensions of the backbuffer */
    GLint backingWidth;
    GLint backingHeight;
    
    EAGLContext *context;
    
    /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
    GLuint viewRenderbuffer, viewFramebuffer;
    
    /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
    GLuint depthRenderbuffer;
    
    NSTimer *animationTimer;
    NSTimeInterval animationInterval;
		
}

@property NSTimeInterval animationInterval;

- (void)startAnimation;
- (void)stopAnimation;
- (void)drawView;
- (void)updateAccelerometerWithX:(float)x Y:(float)y Z:(float)z;

@end

// textures on global
Texture2D*	_textures[HELL_TEXTURE_MAX];
struct Accelerate _accelerate;